And unlike in TFU1, we allowed the performers to step on each other's lines. Generally, line counts and logistics don't allow for that, but with this game we felt it was important. It was a cast recording so all the actors – Sam, Nathalie Cox (Juno), Cully Fredricksen (Kota) – everyone was there, playing off each other. So did you use full performance capture in Force Unleashed 2? Darragh: No, for TFU 2, we were in a voice-over studio in LA, but we had HD cams on all the performers. In an engaging and interesting chat with David Collins (sound supervisor, voice director and voice of Proxy) and Darragh O'Farrell (director of audio), he talks about some of the challenges and rewards of game acting – and the way in which Hollywood is now looking toward games for its talent and ideas. So what does it take to act in a Star Wars production – especially a video game? Last week, Gamesblog was lucky enough to visit LucasArts in San Francisco and got some time with actor Sam Witwer, the voice, face and body of Force Unleashed hero, Starkiller. Only Imperial stormtroopers are so precise." Through all his years of repertory theatre, through the Ealing comedies and that magisterial work with David Lean, Alec Guiness would never have had to say anything like, "And these blast points, too accurate for Sandpeople. He was referring to the tortured sci-fi exactness of lines like, "It'll take a few moments to get the coordinates from the navi-computer," but it's the whole arcane language and terminology of the Star Wars universe that must befuddle some actors. On the set of Star Wars, a long, long time ago, an exasperated Harrison Ford is alleged to have yelled, "you can type this shit, George, but you sure as hell can't say it".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |